The Impact Of The Video Game Crash Of 1983, With Bob Jain

djamal-soft الخميس، 11 يناير 2018
By Jason McDonald


Gaming is one of the biggest industries in the world, trumping music and Hollywood alike. What you may not know is that it wasn't always as affluent as it is today. If you look back more than 3 decades ago, you'll see that it was in rough shape following the event now known as the video game crash of 1983. For those that would like to know more about this event, financially or otherwise, here are some details provided by Bob Jain.

In 1983, profits in terms of video games hit a high point at $3.2 billion, which would make one think that this industry would be too big to fail. The problem with this is that, as time went on and more competitors entered the market, general interest in gaming fell. A couple of years later, in 1985, the aforementioned profits saw a considerable drop to $100 million. Not only were gamers uninterested, but stores struggled to sell the inventory they had.

When it comes to the reasons why the video game crash occurred, there are many points to cover. According to the Robert Jain and other such names in finance, oversaturation in the market made it difficult for gamers to keep up, as they couldn't feasibly spend money on multiple systems. Furthermore, the libraries of games on said systems were too alike to warrant additional purchases. With a crowded market, it's easy for the average consumer to feel overwhelmed.

Another common cause that's looked to, as far as the video game crash is concerned, is the decreased quality of the games themselves. "E.T. the Extra-Terrestrial" for the Atari 2600 is a popular example, but it's far from the only one. As a matter of fact, these products left the buyers with sour tastes in their mouth. Eventually, it reached a point where the people that enjoyed this hobby simply couldn't justify spending money on shoddy entertainment.

Of course, video games would become popular once more, due in large part to the release of the Nintendo Entertainment System. With a sense of quality control in place, the NES was focused on producing high-quality content, which was something that the industry before the crash struggled to bring. Even though gaming is in a much a better place now, history shouldn't be overlooked. Needless to say, the video game crash of 1983 made an impact, for better or worse.




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